- Runner
This route into the animation industry has nurtured the potential of many individuals, and produced some very talented practitioners who may otherwise never have had a chance to progress in the industry. While working in this role, Runners can demonstrate their abilities, prove that they have a good attitude, and discover where their main interest or talent lies.
Depending on their aptitude, skills and interests, Runners may be promoted to junior or training roles in Editing, Camera, Animation, Model Building, Scanning, Digital Colouring, Digital Compositing, Rendering, or in the Production Office, among many other departments.
Skills
Runners must be bright, helpful, presentable, articulate and have basic literacy, numeracy and communication skills. It is helpful if they already have an interest in animation and, to get the most out of their time in the job, they need to develop an understanding of the production process. Runners must be able to cope under pressure, accept instructions from all quarters, show initiative and problem solving skills, respond quickly to requests and know how to prioritise their tasks.
- Modeller
Modellers build three-dimensional computer models of everything that is needed for a CGI project. As they develop their skills and interests, Modellers may concentrate on different areas such as characters, objects, environments or special effects.
Further on in the process, Riggers will rig the models to enable them to be animated and Texture Artists will apply texture which will be further enhanced at the Lighting stage when tone and depth are added.
Skills
One of the most important skills is to be able to think in 3D. In addition, it will be necessary to demonstrate at least some of the following within a portfolio submitted for a Modelling position:
- ability to follow design reference accurately and work in a range of styles;
- ability to create moderate to complex and organic models;
- ability to model characters, props and environments, working to a good level of finish, if required;good drawing skills including use of light and shadow and a good understanding of anatomy;strong sense of scale, form, weight and volume;
Key Skills include:
- good understanding of modelling with either Polygons or NURBS;
- ability to do UV mapping;
- ability to problem solve;
- ability to communicate with colleagues and work as part of a team;
- ability to take direction and willingness to address comments and make changes;
- ability to work with a minimum of supervision and capacity to function as team leader, if required;
- ability to deliver on schedule, working under pressure if required;respect for the procedures and requirements of a particular studio, production or pipeline; knowledge of the requirements of the relevant Health and Safety legislation and procedures
I think if i choose the career path i will have to develop my skills in Cinema 4D and try to experiment with modelling a range of different things, also i think i need to experiment with things such as UV mapping etc.