Monday, 16 May 2011

Apology for the lateness of posts.

the reason that i am posting things onto my blog after the submission date is because the site was down on the initial hand in date.

Application of number

When it came to the point of starting the walk cycle for my character, i had to place the key frames at roughly 10 frames apart so that the timing of each step would run smoothly, if i was to put the frames too close together then my walk would be too fast and if i put the frames too far apart the walk would be too slow.
Once i had my walk cycle i wasnt too happy with the speed of the walk so i went into the timeline and moved the key frames a bit further apart from eachother.

3D character animation


Here is my animation that i did for my 3d character animation project, i was quite happy with this animation but once i had exported it into quicktime i had lost some of the quality from the animation.

Monday, 9 May 2011

here is my finished animation for the 2.5D project, i was fairly pleased with this animation because of the randomness of it etc.
the main thing i didnt like was the fact i didnt have enough time to draw out more artwork to actually make my characters walk instead of just gliding along.

E4 project SWOT analysis.

Strengths - I think one of my main strengths in animation is animating in 2d, when i began this project i hadn't used the rota scoping technique before and when i started i found it to be quite easy yet a very effective technique for my animation.


Weaknesses - One of my main weaknesses in all my projects is that i occasionally lose track of time whilst focusing on certain aspects of development and this causes me to rush my work slightly near the end of the deadline, which means that the finished product is maybe not as good as it should have been.


Opportunities  - As the E4 sting project was for a competition i have the opportunity to post my animation up onto the E4 website with the chance of getting my animation on television, i have also posted my animation onto youtube which will result in more people viewing my work and giving me feedback for my animations.


Threats - One of the threats i had with this project is that when i rendered my animation for hand in, i had set it to 16:9 but once it had rendered it was 14:9, however when i posted the video onto the E4 website i had compressed the animation and also changed it to the correct size.
Another threat i had for this project is that i could have went into slightly more detail with my blob character.

developement of my 3D character