Tuesday, 6 December 2011

More 3D character development.

 Today i have created the hook hand for my character using a spline and the Sweep NURBS tool in cinema 4D, here is the basic hook shape.

 I Then added the Hook shape onto half of a sphere for the base of the hook.



 I have now applied the hook hand to my character.


Monday, 5 December 2011

Screen shots of 3D character attempts


This was my first attempt at my 3D character, i wasn't happy with this as i couldn't get the correct shape of my character as my character is sausage shaped so i scrapped this design and started again.



Here is my second attempt at my 3D character, i had managed to get the basic sausage shape for the body of my character but i still wasn't completely happy with the shape.


Here is my 3rd attempt of creating my 3D character, and with some assistance from my tutor i managed to get a shape i was satisfied with for my character.

3D character

Last week i  began to create my 3D character in Cinema 4D, i have been struggling a bit with this as its been a while since i have done any 3D animation.
So far i only have the basic shape of my character.
I intend to get most of it, if not all of my 3D character completed this week, if i get the 3D character completed, i am then going to get either my sound started or my scenes set up in cinema 4D.

Monday, 21 November 2011

Reason for resitting the course.

The reason i am resitting the course is because i failed two modules last year, but as i had already resubmitted the maximum amount of work during the course of the year i couldn't resubmit the modules i failed.
i Think i will benefit from resitting the year as i know what to expect from the course and i know how to use the required programs etc. and it will also help me to improve my skills.

First year resit

From this post onwards will be work from my first year resit.

Monday, 16 May 2011

Apology for the lateness of posts.

the reason that i am posting things onto my blog after the submission date is because the site was down on the initial hand in date.

Application of number

When it came to the point of starting the walk cycle for my character, i had to place the key frames at roughly 10 frames apart so that the timing of each step would run smoothly, if i was to put the frames too close together then my walk would be too fast and if i put the frames too far apart the walk would be too slow.
Once i had my walk cycle i wasnt too happy with the speed of the walk so i went into the timeline and moved the key frames a bit further apart from eachother.

3D character animation


Here is my animation that i did for my 3d character animation project, i was quite happy with this animation but once i had exported it into quicktime i had lost some of the quality from the animation.

Monday, 9 May 2011

here is my finished animation for the 2.5D project, i was fairly pleased with this animation because of the randomness of it etc.
the main thing i didnt like was the fact i didnt have enough time to draw out more artwork to actually make my characters walk instead of just gliding along.

E4 project SWOT analysis.

Strengths - I think one of my main strengths in animation is animating in 2d, when i began this project i hadn't used the rota scoping technique before and when i started i found it to be quite easy yet a very effective technique for my animation.


Weaknesses - One of my main weaknesses in all my projects is that i occasionally lose track of time whilst focusing on certain aspects of development and this causes me to rush my work slightly near the end of the deadline, which means that the finished product is maybe not as good as it should have been.


Opportunities  - As the E4 sting project was for a competition i have the opportunity to post my animation up onto the E4 website with the chance of getting my animation on television, i have also posted my animation onto youtube which will result in more people viewing my work and giving me feedback for my animations.


Threats - One of the threats i had with this project is that when i rendered my animation for hand in, i had set it to 16:9 but once it had rendered it was 14:9, however when i posted the video onto the E4 website i had compressed the animation and also changed it to the correct size.
Another threat i had for this project is that i could have went into slightly more detail with my blob character.

developement of my 3D character






Monday, 11 April 2011

Week plan

Monday: double check weight painting on character and sort it out if needed. add morph tags to character face.
Tuesday: finish adding morph tags to characters face.
Wednesday: begin animating character.
Thursday continue animating character.

logorama

Monday, 21 March 2011

week plan

Monday: begin 3D character modeling
Tuesday: continue with 3D modeling
Wednesday: continue with 3D modeling
Thursday continue 3D modeling.

Monday, 28 February 2011

Week plan

Monday - Continue with rotascoping e4 sting.
Tuesday - Continue with rotascoping e4 sting.
Wednesday - Put scenes together in final cut and add sound.
Thursday - make sure the sting is exactly 10 seconds long, put onto CD, write evaluation.
Friday - hand in

Monday, 7 February 2011


Monday
Tuesday
Wednesday
Thursday
Friday
Finish off writing proposal and powerpoint presentation.

Present my idea’s to the class.

Decide on a final idea for e4 sting and think of how to improve it using the feedback from the presentation.

Continue improving final idea.



Monday, 31 January 2011

Action Plan


Monday
Tuesday
Wednesday
Thursday
Friday

Choose 5 different idents – upload on my blog, write about what I like about them and how they will inspire my work.


Create a mind map of things which will help inspire my ideas for character designs etc. Write up proposal.

Work on the concept and storyboards for my animation.

Continue work on concept and storyboards.
Begin work on powerpoint presentation

Continue work on powerpoint presentation.

Finish off any unfinished work from throughout the week if needed.